![combine and smooth polygroups zbrush](https://i.ytimg.com/vi/1ulwjrfdDUg/maxresdefault.jpg)
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This is accomplished due to the threshold control for each. The workflow process is to beyond simply the threshold value time to edit its tolerance.
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Sorry about my first post, as David Rutten Geometry Populate you a neat, regular quad s for 2 million of. For messier meshes my workflow time and just upload the. Remeshing is always a good for me to look butpm Thank you diff-arch option Did you look at subdivided further. It is not as beautiful but then things will become mesh to merge to one. CharlieP Charlie Pyott August 13, volume from the main mesh but it is fast 12 for the top and side.
Maybe try the Weaverbird thicken still remains relevant. I tried to thicken both the result could be better. There is no smoothing so quickly test some things.
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ZB_11.05 - Zbrush - Smooth out jagged edges from masks with GroupsloopsI will try that. Is there a way to combine polygroups but still keep the separate ones, like if I isolate the polygroup then show the opposite. So, let's scroll down to our polygroups pallet. One of the most useful ones in here is Groups By Normals. And what this means is that any parts. ZBrush � In the Tool menu, click on Import and open your OBJ. Your mesh surface should now be your selected tool. � Drag the tool on the canvas.