Posing with zbrush
Nevertheless, since I wanted to keep a chunky shape for the hair and make it as smooth as possible, I decided to keep as less detail as possible from the on almost every surface.
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Nevertheless, since I wanted to keep a chunky shape for the hair and make it as smooth as possible, I decided to keep as less detail as possible from the on almost every surface.
To mantain the loops of the low poly leg, I decided to use Dynamic subdivision in Zbrush and start moving vertices and edges with the Move tool. Notify me of follow-up comments by email. Any type 2D 3D Technique Traditional. Join the Patreon community for more content. Notify me of new posts by email.
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