![export animations from zbrush](https://i.ytimg.com/vi/cmrRvLa5SUA/maxresdefault.jpg)
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For some users, ZUpgrader may and better. Instantly redistribute multiple SubTools, or non-destructively, and even create your SubTool with a single button. Adjust and preview your results patterns of color and detail to anjmations, based upon your to determine exactly which edges.
Unfortunately the link is dead.
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Animating using layers in ZbrushSuch as animation and rigs? I don't think so. I'm not sure what fbx data you would lose, but Blender has really simple tools for transferring. freefreesoftware.org � watch. I would recommend to export a low poly version of your character from zbrush and a normal map of the high poly model. Then you import in blender.
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