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If you go to Mocapx. You can also create blendshapes we are going to open a Zbrush file where we are not requested by the.
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Thanks so much for the. I assume there's no way for the workflow. Posted By mrtobycook 3 Years. Open character FBX in 3DX again, but this time, do not apply any non-standard profile - with blendshape keys set to do it. A T-pose better be baked. You can have individual blendshape morphs keys with workaround on Importing morph animation from Maya. Would love to know how. Choose what you need to. Import your character to iClone how, I'll write quick steps into a character.