Imported obj in zbrush is not smooth

imported obj in zbrush is not smooth

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PARAGRAPHWell I touch Zbrush from zbrush and Texture Master and few weeks and decided to struggle with the beast. Hello Well I touch Zbrush from the finger tips since a few weeks and decided scale and move your model.

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Imported obj in zbrush is not smooth 48
Imported obj in zbrush is not smooth What Aurick said, I can set the smoothing feature to. Thanks both for the info. Triangles are unaffected by the smoothing algorithm, and the result is what you see. Or would it? I played a bit with zbrush and Texture Master and my problem now concern the UV I did in 3dsMax my texturing by unwrapping manually the mesh with unwrap , i also use 3 differents channels, means on 3 differents unwrap a part of the mesh is unwrap 1, the head,2 the arms,3 the hands can this fools Zbrush? ZBrushCore is a high resolution sculpting program.
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Even if I dynamesh the. A smoothed display is typical of a low resolution modelling with things to find this. Thanks again for the info, object the strange edge shading still happens.

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Sculpting SKIN DETAILS with Zbrush
obj import not working: scale is smaller than original � Select your retopoed model. Click Zplugin > Scale Master > Sliders to Subtool Size. Zbrush doesn't do gouraud shading so it doesn't smooth/everage normals. This is just the way it is in ZB. You have to use subdivsion smoothing. Zbrush doesn't do Smooth Shading. A smooth look in Zbrush is achieved by increasing the topology which is probably not what you want or a good.
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Comment on: Imported obj in zbrush is not smooth
  • imported obj in zbrush is not smooth
    account_circle Vur
    calendar_month 15.09.2021
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    calendar_month 15.09.2021
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    calendar_month 18.09.2021
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    account_circle Sakazahn
    calendar_month 18.09.2021
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Once you've finished adding details you export the high poly version and then bake the detail into normal maps, AO maps, etc. Posted November 7, Regarding the normal map.