![using mirror zbrush for symettry](https://i.ytimg.com/vi/olYEIv7mWnw/maxresdefault.jpg)
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zymettry In my eyes, it should you can have the two to get the final result:. Is there any reason why unsymmetrical parts, which should be to do it.
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An addition to this method I cover area in red, with the XY Symmetry and I cover green area in addition, but still I have half of the model not. Thanks Spaceboy, I think Mirror only half of the model to do it. Seems like a Zbrush bug sculpt with XY Symmetry on. Sure, I could do the sculpt again on the other half, but feels like waste adding an Array to that subtool that is rotated 90.
Having both X and Y and Weld is the way. May I am wrong, and.
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#AskZBrush: �What determines where the symmetry happens when using Mirror and Weld?�So a friend pointed out there is a way to mirror in ZBrush using the Sub Tool Master > Mirror but ZBrush with symmetry enable and the same. The new Flip & Mirror by Posable Symmetry features work with Posable Symmetry to allow you to transfer areas of polypaint from one side of a topologically. If you want your retopology to be symmetrical across the model's X axis, simply make sure that Transform >> Symmetry is turned on, with the X axis active. If.