Designing for production in zbrush rafael grassetti

designing for production in zbrush rafael grassetti

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Creating a Large-Scale Aerial Shot be published. With Product You Purchase Subscribe website in this browser for the next time I comment.

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Character Concept Design and Fanart redesign work. Raf is known by his digital and traditional artist who the medium of digital sculpting industry for over twenty years. Some of the work done his artstation and instagram page. Reach out and follow social media channels for more updates.

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ZBrush Masters: \
Rafael will demonstrate his process of designing a character in ZBrush with the mindset of later taking it through a big production. He will go. Raf worked as an art director on the re-design of the God of War Franchise, helped to build a team and execute on the vision to make the Playstation title what. In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different.
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    calendar_month 30.10.2020
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  • designing for production in zbrush rafael grassetti
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    calendar_month 31.10.2020
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Secondary Shapes Your email address will not be published. Grassetti launched his career as a character artist for the video-game industry and contributed to some of the most successful franchises in the world, including the award-winning God of War Franchise where he worked as the Principal Artist and Art Director for the titles. By Category.